DEVELOPMENT OF DIGITAL GAME-BASED LEARNING MEDIA TO INCREASE JAVANESE SCRIPT READING SKILLS

Authors

  • Shela Intan Feronika Semarang State University
  • Sri Sukasih Semarang State University

Keywords:

Digital Game-Based Learning, Javanese Script, Media, Reading Skills

Abstract

The low learning outcomes and Javanese script reading skills of fifth grade students at SDN Sekaran 02 Semarang City are due to the lack of use of learning media by teachers. This study aims to develop a design, test the feasibility, and test the effectiveness of Digital Game-Based Learning media through the WARAJA application to increase Javanese script reading skills. This type of research is research and development with the ADDIE development model. The analysis techniques used were the normality test, homogeneity test, t-test, and N-Gain. The results showed: 1) the media design used Canva, CorelDRAW 2017, and Smart Apps Creator; 2) the feasibility of the media was declared feasible by media experts, material experts, and educational practitioners with a percentage of 100%, 100%, and 100% with a very feasible category; and 3) the effectiveness of the media was declared effective based on the results of the t-test with a result of 0.000, which means there is a significant difference in learning outcomes before and after. The N-Gain test results in a 0.67 in the moderate category. Based on the results of the study, Digital Game-Based Learning media through the WARAJA application is effective and feasible to increase Javanese script reading skills.

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Published

2023-07-25

Issue

Section

Articles