COLLEGE STUDENTS’ VIEWS ON USING ONLINE GAMES TO IMPROVE ENGLISH SPEAKING SKILLS
Keywords:
Online games, EFL, Learner perceptions, English speaking abilityAbstract
Online games have recently transformed from simple entertainment platforms into interactive environments that provide immersive experiences and significant language exposure for English as Foreign Language (EFL) learners. This qualitative study explores how English-language online games impact the speaking skills of Indonesian EFL scholars. Recognizing online games as immersive language environments, we interviewed five purposively selected English majors who regularly use English in these platforms. Semi-structured interviews (10-15 minutes each) utilized seven open-ended questions covering speaking habits, confidence, vocabulary development, communication challenges, and overall evaluation of gaming as a speaking tool. Despite encountering some obstacles, all participants unanimously affirmed that online gaming significantly contributed to their speaking improvement. This study highlights the potential of online games as powerful, informal instruments for boosting English communicative competence. Findings advocate for integrating online games into language learning settings that prioritize learner autonomy, motivation, and practical language application.
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This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Journal by International Journal of Education and Sosiotechnology (IJES) is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License





