KAHOOT AS A GAME-BASED LEARNING MEDIA IN THE EVALUATION OF LEARNING IN CLASS

Authors

  • Syarifuddin Syarifuddin STIQ Amuntai
  • Haji Hamli STIQ Amuntai
  • Norsaleha Mohd Salleh Universiti Islam Selangor

Keywords:

Kahoot media, game-based learning media, learning variations

Abstract

Learning Media is an important part in the process of teaching and learning activities. Because with the use of media, students will be able to better absorb and understand the material presented inside and outside the classroom. Media is divided into various types, including print media namely; books, modules, LKS, and also electronic media namely; video, audio, multimedia presentations and can also use online or online content. To measure the extent to which the success of teaching and learning activities in the classroom, the teacher evaluates. The form of this evaluation can vary. Among them can be in the form of quizzes, individual or group presentations, written tests and also using kahoot media, namely by entering multiple choice questions into the kahoot application which uses internet facilities so that students can connect via cellphones or laptops to be able to directly answer quizzes presented by educators. Students can see the results directly in the ranking order. There are two types of using kahoot, namely classic and fashion. Kahoot media is used as a variation in teaching and learning activities, because students need learning that is not monotonous and teachers are also more able to use this kahoot media to support their learning in the classroom, so that children are more motivated in learning and feel happy when the teaching and learning process is taking place.

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Published

2023-07-26

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Section

Articles